RAPHIRO

A collection of fantasy settings


Raphiro is a collection of settings focusing on the titular city, its neighbors, and the future surrounding it. In a gaslamp fantasy world where Ichor, an oil powering innovation in the glided age, was discovered after the Artifact War.

Raphiro was created to flavor D&D 5e, but can be used for any system or story, regardless if it is a tabletop or not.

All documents are Heavy WIPS.


Raphiro

The Fall of the Ichor City

It's the glided age in the city of Raphiro, where Ichor, an extracted shiny oil, creates marvels of technology. People flock to its promise of wealth and constant advancement among corruption. As they do, the watchers of beyond vie for a chance to claim territory within the city and outside of it.

Ichor has been connected to mysterious phenomena that some claim are the workings of lost magic. Some see it as the root of evil, others, a cure to all ills. Yet, the question still stands: What would magic mean for the world?

Raphiro, a modern marvel, is thought to have it all: technology, culture, opulence, the future. Its dream is irresistable and people clamor for even a chance for a taste. Extraplanar powers unseen to the world have taken advantage of this climb to the top to advance their agendas, inflitrating powerful and old money society touting the promise of power.

Others are seeing the fall in front of their eyes, with laborers being worked to the death and paid in whatever littlest is legal. Magic runs amok amongst those exposed to Ichor, and Barons pay to never let word escape of it. Ichor is moonshined under the prying eyes of the city's Aegis. Scientist work to see what miracles it could provide, in an era of prosperity, at the risk of violating protocol.

Raphiro grows by the day, and with it, so does its hubris.

Raphiro features:

Bonuses


Cantun

A Corrican Story

The glitz, the glamor– Raphiro gets the spotlight, but where do those from the ravaged towns go? Those who refuse to let go of their past?

Longing in the southeastern desert: Cantun tells the tale of two cities that struggle to move on to the future.

Cantun focuses on Raphiro's close neighbor, the territory of Cantun. Unlike Raphiro, who reaps the spoils of Ichor, Cantun has been ruined by both its search and its subsequent war. Canta perseveres, an ancient city now of interest to the world, while Vuir, close to where the War took place, is financially indebted to Raphiro.

In the southeast, where Ichor takes on a more superstitious quality, Daemons run free and Ichor pools at your feet. Change is inevitable no matter what you do.

Cantun features:


Raphiro: TVA

The Future

Raphiro: TVA is set about 40 years in the future from its classical setting. Magic has forced its way within the infrastructure of the world, with regulation and new things to follow: Universities of graduated wizards managing the computers that calculate potential spells, sprawl meeting the new magic wilds and the standardization of Rangers, magical movie special effects, and bad, bad pulp fiction. It is set in the mid-to late 20th century.

Anxieties loom over the Raphiran people as a scientific race to meet the planes of gods ushers an era of secrecy.

Raphiro TVA takes place in the future of Raphiro, in an era of color television and further connectivity. It is by far the least developed out of Raphiro but one of my favorites to imagine things about.

Raphiro TVA features: